Counter-Strike 1.6 Alias ve Recoil Nedir?

3 gün önce Admin tarafından Counter-Strike, Counter-Strike 1.6, Alias & Config kategorisinde yayınlandı.

Alias ve Recoil nedir, nerelerde kullanılır ve nasıl yapılır?

İçerik

Counter-Strike 1.6 Alias ve Recoil Nedir?

Bu konuda Counter-Strike 1.6 Alias ve Recoil Nedir, Nerede Kullanılır ve Nasıl Yapılır bunu göstereceğiz.

*Alias kodu consol içinde kod yapısına müdahale etmenize olanak verir hile kodlarıda vardır ancak bu kodları M4-AK47 gibi Alias kodlarına göre değerlendirmeniz gerekir.
NOT: Yani bir oyuncunun CFG sinde Alias kodu var diye BANNED Atılması YANLIŞTIR! İçeriğine bakılmalıdır.

*Değerli Forum Takipçileri Bu Alias ve Recoil Kodları Oyun Dosyaları içerisinde Yer Alan KODLARDIR!
Bu kodlar STANDART mermi gidiş Faktörlerini Oyun içinde olan ayarlarıdır, Ancak Standart Ayarların dışına çıkmak Oyuncuya Sprey ve Mermi Sekmemesi konusunda AVANTAJ yaratır.

📝 Alias Nedir?:

Cstrike Klasöründe bulunan ve Oyun Altyapısında olmazsa olmaz olan .DLL fonksiyonlarında Alias kodları yer almaktadır, bunlar Konsol komutlarına ayrıcalık eklemek ve kodları geliştirmek için vardır.

Hangi .DLL de Alias Komutları vardır?

Bu tarz codları Notped++ gibi veya NotDefteri gibi içeriklerle göremeyeceğinizi söylemek isterim. İnternette .dll açmak için programlar mevcut ancak TAM Kaynak veren bir program rastlamadım.

Bu Kodlardan Örnekler:

Aşağıda verilen alias kodu net_graph açmamıza ve bind e eklememize olanak sağlar.

alias "ng" "ngon"
alias "ngon" "net_graph 1; alias ng ngoff"
alias "ngoff" "net_graph 0; alias ng ngon"
bind "f8" ng

Bunun yerine bu da yazabilirdik:

bind "f8" "net_graph 0"
bind "f9" "net_graph 1"

Ancak fark ettiniz mi ? F8 ve F9 Tuşlarını sadece 1.Komutu açmak ve kapatmak için kullanmış olduk.
Yani Alias bize Tek Tuşta hem 0 değerini verir hem 1 değerini verdirebilir.

Bize Alias ın sunduğu sadece HİLE Komutları değil Oyun içinde daha PRATİK ayar yapabilmemize olanak vermesidir.

📝Alias ve Recoil Arasındaki Fark?:

Alias = Consol kısayol komutları oluşturmanızı sağlar.
Recoil = İse Silah ve Oyuncu Üstünlüğü Hile yapmanızı Sağlayan Sprey Düzeni, Bunny Yapmak gibi çeşitlilik göstrebilen RECOIL komutları bulunmaktadır.

⚙ Recoil Örnek AMXX Eklentisi:

Aşağıda vereceğim AMXX Eklentisinde Çok az bir Sapma ile Server`inize eklerseniz ORJINAL Counter-Strike Ayarlarının dışına çıkmış olur böylece Oyuncuların Recoil CFG lerde hazırlamış olduğu STANDART AIM Ayarlarının biraz önüne geçmiş olursunuz.
Not: Ancak sunucudaki Mermi Gidişleriniz de değişecektir.

Bu kodlar sunucunuza eklendiğinde Tüm Oyuncuların Mermi Gidişlerini değiştirmiş olursunuz.
AMXX eklentisi Örneği:

 new pcvars[31];
new xs__ITaskId;
new xs__ITaskParam[1033] =
{
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};
new xs__TaskFlags[5];
new xs__TaskFunc[48];
new xs__TaskId;
new Float:xs__TaskInterval;
new xs__TaskParam[1033] =
{
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};
new xs__TaskRepeat;
new xs__global_null;
new xs__internalseed;
new xs__logtypenames[6][0] =
{
	{
		0, ...
	},
	{
		0, ...
	},
	{
		0, ...
	},
	{
		0, ...
	},
	{
		0, ...
	},
	{
		0, ...
	}
};
new xs__maxnum;
new xs__replace_buf[3072] =
{
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};
new cl_weapon[33];
new Float:cl_pushangle[33][3];
public __fatal_ham_error(Ham:id, HamError:err, reason[])
{
	new func = get_func_id("HamFilter", -1);
	new bool:fail = 1;
	new var1;
	if (func != -1 && callfunc_begin_i(func, -1) == 1)
	{
		callfunc_push_int(id);
		callfunc_push_int(err);
		callfunc_push_str(reason, "HamFilter");
		if (callfunc_end() == 1)
		{
			fail = false;
		}
	}
	if (fail)
	{
		set_fail_state(reason);
	}
	return 0;
}

xs_vec_add(Float:in1[], Float:in2[], Float:out[])
{
	out[0] = floatadd(in1[0], in2[0]);
	out[1] = floatadd(in1[1], in2[1]);
	out[2] = floatadd(in1[2], in2[2]);
	return 0;
}

xs_vec_sub(Float:in1[], Float:in2[], Float:out[])
{
	out[0] = floatsub(in1[0], in2[0]);
	out[1] = floatsub(in1[1], in2[1]);
	out[2] = floatsub(in1[2], in2[2]);
	return 0;
}

xs_vec_mul_scalar(Float:vec[], Float:scalar, Float:out[])
{
	out[0] = floatmul(vec[0], scalar);
	out[1] = floatmul(vec[1], scalar);
	out[2] = floatmul(vec[2], scalar);
	return 0;
}

public plugin_init()
{
	register_plugin("Recoil Control", "1.5", "OT");
	register_cvar("recoil_control_version", "1.5", 4, "HamFilter");
	register_event("CurWeapon", "event_active_weapon", "be", "1=1");
	new weapon_name[20];
	new cvar_name[21];
	new i = 1;
	while (i <= 30)
	{
		new var1;
		if (!1 << i & 570425940 && get_weaponname(i, weapon_name, 19))
		{
			RegisterHam(87, weapon_name, "fw_primary_attack", "HamFilter");
			RegisterHam(87, weapon_name, "fw_primary_attack_post", 1);
			formatex(cvar_name, 20, "amx_recoil_%s", weapon_name[7]);
			pcvars[i] = register_cvar(cvar_name, "1.0", "HamFilter", "HamFilter");
		}
		i++;
	}
	pcvars[0] = register_cvar("amx_recoil_mode", 1468, "HamFilter", "HamFilter");
	pcvars[9] = register_cvar("amx_recoil_all", "1.0", "HamFilter", "HamFilter");
	return 0;
}

public event_active_weapon(id)
{
	cl_weapon[id] = read_data(2);
	return 0;
}

public fw_primary_attack(ent)
{
	new id = pev(ent, 18);
	pev(id, 140, cl_pushangle[id]);
	return 1;
}

public fw_primary_attack_post(ent)
{
	new id = pev(ent, 18);
	new Float:push[3] = 0.0;
	pev(id, 140, push);
	xs_vec_sub(push, cl_pushangle[id], push);
	switch (get_pcvar_num(pcvars[0]))
	{
		case 1:
		{
			xs_vec_mul_scalar(push, get_pcvar_float(pcvars[cl_weapon[id]]), push);
			xs_vec_add(push, cl_pushangle[id], push);
			set_pev(id, 140, push);
			return 1;
		}
		case 2:
		{
			xs_vec_mul_scalar(push, get_pcvar_float(pcvars[9]), push);
			xs_vec_add(push, cl_pushangle[id], push);
			set_pev(id, 140, push);
			return 1;
		}
		default:
		{
			return 1;
		}
	}
}

 

AMXX Eklentisinin Admin Tarafından Kontrol Edilebilir Komutları:

// 0. Eklenti KAPALI
// 1. Eklenti her silah cvar'ını takip edecek (Sizin Belirlediğiniz Değerleri)
// 2. Eklenti Standart ayarları takip eder (amx_recoil_all)
amx_recoil_mode "1"
//Cvarlar Şu Şekilde Çalışır:
// 2.0 Ayarı 2.Kez Geri Tepme Yapar
// 1.0 Ayarı 1.Kez Geri Tepme Yapar
// 0.5 Ayarı 1.Kez Tepmenin Yarısı Kadardır
// 0.0 Ayarı Geri Tepmez Hile Gibi Oyun Sağlar
amx_recoil_all 1.0
amx_recoil_p228 1.0
amx_recoil_scout 1.0
amx_recoil_xm1014 1.0
amx_recoil_mac10 1.0
amx_recoil_aug 1.0
amx_recoil_elite 1.0
amx_recoil_fiveseven 1.0
amx_recoil_ump45 1.0
amx_recoil_sg550 1.0
amx_recoil_galil 1.0
amx_recoil_famas 1.0
amx_recoil_usp 1.0
amx_recoil_glock18 1.0
amx_recoil_awp 1.0
amx_recoil_mp5navy 1.0
amx_recoil_m249 1.0
amx_recoil_m3 1.0
amx_recoil_m4a1 1.0
amx_recoil_tmp 1.0
amx_recoil_g3sg1 1.0
amx_recoil_deagle 1.0
amx_recoil_sg552 1.0
amx_recoil_ak47 1.0
amx_recoil_p90 1.0

 

İnternet Ayarlarınıza Göre CS 1.6 Config Ayarları Nasıl Olmalıdır? Adlı konuyu inceleyin...

  • Bu konuya henüz kimse cevap vermedi. İlk cevaplayan siz olun!